Thomas Wendt speaks at conferences and salons across the world on topics related to design, philosophy, and technology. Past topics include:
Philosophy of design
Theories of context and context-aware systems design
Space and place
Philosophy of technology
Please email thomas [at] srsg [dot] co or fill out the contact form to book a speaking engagement.
Topic: Information Cartilage: Context, Intelligent Systems, and IA
April 10-12, 2014
Topic: Philosophy of Lean: A Phenomenological Understanding of Product Innovation
Topic: Design Research Methods Workshop
Lean UX NYC 2013
Lean Strategy and Design
Pitney Bowes Innovation Day
NY State Innovation Summit
Design for Dasein: What Philosophy Class Taught You About Design
This talk explores the connections between design and phenomenological philosophy. The goal is to give the audience a better sense of how philosophical movements have affected everyday design, from UX to interaction design to design thinking.
Design Thinking: Beyond the Bounds of Your Own Head
This talk was co-written by Will Evans and myself. It covers some basics of Design Thinking as it pertains to externalization of ideas through empathy, problem framing, ideation, and prototyping.
Finding the There There: theory and praxis of location-aware systems
The goals for the presentation are to 1) use theories of context and embodied interaction to examine the ways our conceptions of space and place have evolved, 2) illustrate new complexities of location-aware mobile design, and 3) suggest some new theoretical frameworks for thinking about designing location-aware systems.
An Introduction to Lean UX
This talk is a collaboration between Will Evans and myself. It covers tenets of Lean User Experience within the context of knowledge work and sensemaking.
Design Studio for Context-Aware Systems
This workshop brings the design studio methodology to designing for context-aware systems. It covers the philosophical foundations of context and how to apply theoretical models to context-aware product design.
Context in Mobile UX Strategy: The Importance of Being Fickle
This talk examines contextual design and mobile UX strategy. When dealing with mobile interfaces, we need to adopt a new concept of strategy--one that is adaptive and fickle.
Designing for Screens, Interfaces, and Experiences: A Semiotic Perspective
Semiotics and user experience are concerned with many of the same topics: objects and their representation, messaging and interpretation, meaning and text. This presentation examines new ways of thinking about interfaces and experiences based on a semiotic framework.